
TerrainType = new Array();

function setTerrainType(id,name,moveCost,defense) {
	var tmpObj = {};
	tmpObj.name = name;
	tmpObj.moveCost = moveCost;
	tmpObj.defense = defense;
	TerrainType[id] = tmpObj;
}
setTerrainType(0,'Sea',100,0);
setTerrainType(1,'Plains',1,1);
setTerrainType(2,'Forest',2,2);
setTerrainType(3,'Mountains',2,4);

TerrainArray = new Array(10);
TerrainArray[0] = new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
TerrainArray[1] = new Array(0,0,1,2,1,1,1,1,1,1,2,1,1,1,0);
TerrainArray[2] = new Array(0,1,1,2,1,2,0,1,1,1,1,1,1,1,0);
TerrainArray[3] = new Array(0,1,1,1,1,0,0,0,1,1,3,1,1,1,0);
TerrainArray[4] = new Array(0,1,1,1,1,0,0,0,1,1,3,1,1,1,0);
TerrainArray[5] = new Array(0,1,1,1,1,0,0,2,1,1,1,1,1,1,0);
TerrainArray[6] = new Array(0,1,1,1,1,1,1,2,2,1,0,0,1,0,0);
TerrainArray[7] = new Array(0,0,1,1,1,1,1,1,1,1,0,0,1,1,0);
TerrainArray[8] = new Array(0,0,0,0,3,1,3,2,1,1,1,1,1,1,0);
TerrainArray[9] = new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);


