UnitType = new Array();

function setUnitType(id,name,moveAndAttack,moveAllowance,minRange,maxRange,cost,canCapture) {
	var tmpObj = {};
	tmpObj.name = name;
	tmpObj.moveAndAttack = moveAndAttack;
	tmpObj.moveAllowance = moveAllowance;
	tmpObj.weaponMinRange = minRange;
	tmpObj.weaponMaxRange = maxRange;
	tmpObj.cost = cost;
	tmpObj.canCapture = canCapture;
	UnitType[id] = tmpObj;
}
setUnitType(0,'Infantry',true,3,1,1,1000,true);
setUnitType(1,'Cavelry',true,5,1,1,3000,false);
setUnitType(2,'Artilery',false,3,2,3,5000,false);


UnitType[0].baseDamage = new Array(55,45,55,10);
UnitType[1].baseDamage = new Array(75,25,15,55);
UnitType[2].baseDamage = new Array(90,85,55,70);



